All games

Partners

Wolf

Also known as Lone Wolf

One player is the Wolf each hole. Pick a partner after the tee shots, or go it alone for the big points.

Players
3 to 5, best with 4
Format
Hole by hole, changing teams
Best for
A foursome that likes strategy

How it works

  • The Wolf rotates through the group, one hole each, in an order you set (or shuffle) when you set up the game.
  • The Wolf tees off first and watches the others hit. They can pick a partner, usually right after that player's tee shot, or go it alone.
  • With a partner it's 2 against the rest; alone it's 1 against everyone.
  • Enter the Wolf's pick on each hole. Fairway shows who the Wolf is.

Scoring and stakes

  • The side with the better best ball wins the hole; ties push.
  • Points are only ever awarded. By default: Wolf and partner win, 2 each. The other side beats them, 3 each. Lone wolf wins, 4. Lone wolf loses, 1 each to everyone else.
  • Most points wins. With a stake, each player pays the stake per point to everyone who finished with more points.

Handicaps

  • Net by default, with strokes off the low player.
  • Each player's best ball uses their own net score on the hole.

Example

  • Mike is the Wolf on 1 and takes Chris. Their best ball of 4 beats Dave and Sam's 5: Mike and Chris get 2 points each.
  • On 2, Chris is the Wolf and goes alone. He makes birdie and gets 4 points.
  • Chris has 6, Mike 2, Dave and Sam 0. At $1 a point, Dave pays Chris $6 and Mike $2, and so on for every pair.

Settings you can change

Players
3 to 5 players.
Wolf order
Who's Wolf on the first hole, second and so on. Move players up or down, or shuffle.
Net or gross
Use handicap strokes or not.
Points
What each result is worth: partners win, other side wins, lone wolf wins, lone wolf loses.
Stake
Dollar value per point of difference, or 0 to play for points.

Play wolf this round.

Add it on the games step when you set up your round. Fairway keeps score as you go.