Partners
Wolf
Also known as Lone Wolf
One player is the Wolf each hole. Pick a partner after the tee shots, or go it alone for the big points.
- Players
- 3 to 5, best with 4
- Format
- Hole by hole, changing teams
- Best for
- A foursome that likes strategy
How it works
- The Wolf rotates through the group, one hole each, in an order you set (or shuffle) when you set up the game.
- The Wolf tees off first and watches the others hit. They can pick a partner, usually right after that player's tee shot, or go it alone.
- With a partner it's 2 against the rest; alone it's 1 against everyone.
- Enter the Wolf's pick on each hole. Fairway shows who the Wolf is.
Scoring and stakes
- The side with the better best ball wins the hole; ties push.
- Points are only ever awarded. By default: Wolf and partner win, 2 each. The other side beats them, 3 each. Lone wolf wins, 4. Lone wolf loses, 1 each to everyone else.
- Most points wins. With a stake, each player pays the stake per point to everyone who finished with more points.
Handicaps
- Net by default, with strokes off the low player.
- Each player's best ball uses their own net score on the hole.
Example
- Mike is the Wolf on 1 and takes Chris. Their best ball of 4 beats Dave and Sam's 5: Mike and Chris get 2 points each.
- On 2, Chris is the Wolf and goes alone. He makes birdie and gets 4 points.
- Chris has 6, Mike 2, Dave and Sam 0. At $1 a point, Dave pays Chris $6 and Mike $2, and so on for every pair.
Settings you can change
- Players
- 3 to 5 players.
- Wolf order
- Who's Wolf on the first hole, second and so on. Move players up or down, or shuffle.
- Net or gross
- Use handicap strokes or not.
- Points
- What each result is worth: partners win, other side wins, lone wolf wins, lone wolf loses.
- Stake
- Dollar value per point of difference, or 0 to play for points.
Play wolf this round.
Add it on the games step when you set up your round. Fairway keeps score as you go.