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Hole by hole

Skins

Also known as Scats, Syndicates

Win the hole outright and take the skin. Ties carry forward, so the next hole can mean a little more.

Players
2 or more
Format
Hole by hole
Best for
Mixed handicaps, big groups

How it works

  • Every hole is worth one skin.
  • The player with the lowest score on a hole wins the skin, but only if nobody ties them.
  • With carryovers on, a tied hole's skin rolls onto the next hole, so skins can stack up until someone wins one outright.
  • With carryovers off, a tied hole is pushed and nobody wins that skin.

Scoring and stakes

  • Each skin is worth the stake from every other player in the game. With four players and a $2 skin, winning one pays $6.
  • Skins still carrying after the last hole go unclaimed.
  • Holes only count once everyone in the game has a score.

Handicaps

  • Net by default: players get strokes on the hardest holes by stroke index.
  • Strokes can be given off the low player, so the best golfer plays scratch and everyone else gets the difference.
  • Turn net off for a gross game.

Example

  • Holes 1 and 2 are tied, so two skins carry.
  • On hole 3, Mike makes the only net birdie and wins three skins.
  • At $2 a skin with four players, Mike collects $18: $6 from each of the other three.

Settings you can change

Players
Any players in the round.
Net or gross
Use handicap strokes or not.
Handicap allowance
Percentage of course handicap used. 100% is common for skins.
Off the low
Give strokes relative to the lowest handicap.
Carryovers
Roll tied skins to the next hole, or push them.
Stake
Dollar value per skin, or 0 to play for points.

Play skins this round.

Add it on the games step when you set up your round. Fairway keeps score as you go.